Panda – Tactical Sniper 2 Walkthrough Play This Game

Panda: Tactical Sniper 2 Text Walkthrough by Bubble Box:

To get an awesome rating on any mission you will need to fire as few shots as possible and do the mission as quickly as possible.

The ducks are hidden on the levels (one per level) but they will hide when you use the scope hide ability so you will only be able to spot them when in firing mode.

Level 1: Basic Training

There are 4 targets that appear at intervals above the wall. Just make sure that you shoot them all. It really shouldn’t be too hard.

Level 2: The Construction Site

Get rid of the guard by shooting out the bolt holding the girder that he’s standing on in place. After that it should be pretty straightforward. The levers for the crane and the forklift control their movement so use them to get the girder to the top so that Mr Brown can walk over to the ladder. Then shoot the ladder so that he can climb down to Panda.

Level 3: Prison

Shoot the first grill in front of Panda and then use the walkie talkie to get him to move into the vent. Then get the guard to go outside by shooting the satellite and disrupting his football game. Shoot the second grill and use the walkie talkie again to lower a rope for Mr Black to get out. You will then need to shoot the satellite dish again to make sure that the guard goes back inside as the bears make their getaway.

Level 4: Ice Prison

Get the guard to go outside by shooting the two milk bottles. Then trap him out there by shooting the door to the igloo. Shoot the rope to release Mr White and then shoot the ice beneath him to complete the rescue.

Level 5: Obstacle Course

The treadmill is easily stopped by shooting the two wheels that are keeping it running. The second obstacle is a bit trickier but still shouldn’t cause too many problems. The machine on the right of the screen controls the movement of the platform. To get it running, first shoot the middle of the small cog so that it drops into place. Then shoot the lever. You will see the platform start moving. To get the bears across you will need to stop it in the right place so shoot the lever again at the right time (it may be easier to hide the scope so that you can see where the platform is – if you have unlocked this ability then you can use the space bar to activate it).

Level 6: Grand Theft Auto

First get the guard into the toilet by shooting the drinks machine, causing a can to fall and the guard to go and drink it. Then trap him in there by shooting the lock on the door. Now you can open up the garage by shooting the padlock off it. This will reveal a mini on a platform that Panda plans to steal. To help him achieve his cunning plan, shoot the green button to raise the car up and then shoot the choc out from behind its rear wheel so that it rolls back into the waiting van.

Level 7: Blueprints

Pretty tough level this one because you don’t have a lot of time to think things through like you usually do. Shoot the traffic lights to stop the van over the manhole cover so that Mr Black can sneak in. This will only give you a limited amount of time though because the lights will turn green again soon so once they are stopped at the lights shoot the sign holder above the billboard so that Panda Cola smashes into the car below. Job done, right? Sadly not – the recovery service is very efficient and will be along shortly to tow the damaged car away. Stop it doing its job by shooting the towing arm. Now it’s just a case of waiting for Mr Black to finish stealing the plans and you’re away.

Level 8: Mission: Impossible

Use the walkie talkie to lower Panda down to the computer but be careful to steer him safely past the laser beams. He will break the code for you (at last Panda doing something useful!) and then will give you instructions on what to do next. Shoot the squares that appear on the screen like he says and then use the walkie talkie to hoist him up (again taking care not to hit any lasers). You will need to do all of that before the guard comes back.

Level 9: The Heist

This level boasts a pretty tricky laser grid that is actually impossible to disable completely. You can use the walkie talkie to radio in Panda and Mr Brown but take care because they will both move forward at the same time so you will need to disable the lasers in front of them before sending them forward. Each laser will affect itself and another laser when you shoot its panel. You will need to find out which lasers to shoot to disable the lasers in front of the bears but also being careful not to turn on the lasers where they are standing as that will set off the alarm.
If you’re still having trouble then the exact order to shoot the lasers is as follows (although there are other solutions). After each step use the walkie talkie to get the bears to proceed:
1. Top right
2. The one just to left of that (still on the top row)
3. The one just to left of that again (still on the top row) and then the one slanting down in front of Panda
4. Top right and then bottom right
Once you have got past the grid Panda will disable the alarm on the diamond case and you can shoot off the lid. Then you can use the walkie talkie one last time to get Mr Brown to lower a device to grab the diamond.

Level 10: Escape

Shoot the painting where there is no guard first and then move Panda along the ledge once the guard has gone to check out what’s going on. Then shoot the other painting to get him to move back. The second guard can be rendered useless by shooting the shutter on the window above him. To get past the camera just time it so that Panda hops down when it is looking the other way.

Level 11: The Bus

Shoot everything off the right hand side of the bus (4 objects to shoot off in total) to stop it from rocking and gain some balance. This will allow you to get panda off the bus using the walkie talkie and he will trot off to fetch a recovery vehicle that you can use to secure the bus in place. Plain sailing from here. Radio in Panda one last time and he will hop onto the bus and reclaim the diamond.

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